
Create a history file for the title in history/titles/.
Add a title for the province in the appropriate common/landed_titles/ file. Create a file with the number and name of the province in history/provinces/. If everything was done right, when the game is opened it should be possible to see the new province in grey on the map. In map/default.map, increase the amount max_provinces by 1. After the last province entry, add the new province. If GIMP is used, follow the instructions on GIMP editing. Make sure to only use solid colours, and no antialiasing, transparency, or anything else. Colour in the province on map/provinces.bmp. You can use the RGB values of other Clausewitz games which have a higher province count (like HoI4 with >13k) In case of uncertainty of how to find a new one, pick one of the already existing RGB values at the end of map/definition.csv. Choose a colour that's not already taken. When editing provinces.bmp, make sure to only use solid colors, and no antialiasing, transparency, or anything else.Īdding a province requires to follow many steps. Each color corresponds to an entry in definition.csv. Provinces.bmp is probably the most important file in your map, because it shows the boundaries of all counties and sea zones. The above information is current as of patch 2.6. Note: sea_starts was made obsolete as of patch 2.1 (Rajas of India). A single point of the color defined for this province is placed on the map in the direction the trade route is intended to come from. Used (for instance) as the start points of trade routes that extend off the map. externals: A list of points that are considered outside all provinces. major_rivers: All sea zones listed here are major rivers, and can be navigated by any religion with allow_rivermovement = yes. ocean_region: This contains a list of sea zones (automatically numbered based on their position in the file), all of which can be navigated to from the others. (Exception: A sea province that has no neighboring sea provinces is assumed by the game to be a lake, and does not generate ports adjacent to it.) Note: Each sea province in a sea zone is considered to be reachable by ship from every other one in the same sea zone. You may have multiple sea_zones defined, one for each range of contiguous sea provinces. You must have exactly two province IDs listed for each sea zone. sea_zones: This contains two sea province IDs that are at opposite ends of a range of contiguous sea province IDs. If you forget to add one, the last province will get ignored. max_provinces: This is the number of the last province + 1.
Here are the ones you need to worry about: Default.map contains general information about the map.